ORGANIZATION OF THE COMPETITION "VR HACKATHON – VIRTUAL REALITY IN THE REAL WORLD" FOR PROFESSIONAL SELF-DETERMINATION OF STUDENTS
Abstract and keywords
Abstract (English):
The article discusses the features of the introduction of 3D technologies, AR and VR technologies in education. The method of organizing the contest "VR Hackathon – Virtual reality in the real world" is described. The importance of holding such competitions for the orientation of students to professions in innovative, scientific and engineering activities is highlighted.

Keywords:
3D modeling contest, professional self-determination of students, AR and VR technologies
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References

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