CREATIVE ASSIGNMENTS AS A MEANS OF MOTIVATING STUDENTS 'SELF-RELIANCE IN THE DIGITAL WORLD
Abstract and keywords
Abstract (English):
The digital direction of education development challenges both teachers to look for new ways to motivate students to study, to independently complete tasks and exercises, and students have received unlimited opportunities to receive answers and solutions in their arsenal, without making much effort to find and solve them. Open, accessible to everyone Internet, almost omnipotent artificial intelligence and other digital technologies are able to solve problems, write abstracts, build images. Students, as representatives of the digital generation, believe that the main thing in learning to give the right answer. However, the main thing in training is to "pass through yourself," conduct a mental analysis, build a structure in your head, etc. That is, the main thing in training is the process, and not the correct result itself. In this regard, the search for new tools and methods for the implementation of an adequate current reality of the training process is very relevant. Not only the introduction of digital technologies into the learning process, but also learning strategies aimed at developing a creative component aimed at involving students in the learning process, developing and maintaining interest in obtaining knowledge and education in general. This is what the main task of pedagogical teams is now. The reactive development and increasing use of artificial intelligence by students in the performance of tasks necessitates the development of motivational tools for the implementation of classroom work, which requires reinforcement of skills and knowledge. Focusing on the development of individual topics with the introduction of new data into the task condition and increasing the complexity of the task can serve as one of the means of changing the approach to the process of mastering the educational material. Stop teaching in old ways. It's time to change with a changing world

Keywords:
training methodology, artificial intelligence, cross sections, engineering graphics, inverted learning, increased motivation, educational competencies
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