The article shows techniques that can be used when creating augmented reality applications in the programs “Blender-3D”, “Unity3D” with the “Vuforia Engine” library, in particular, it shows the binding of a three-dimensional object to a background image (flat marker), removing a 3D object from the camera's visibility range, adjusting the camera profile, improving the quality of texture baking. Shown techniques can be useful when performing tasks on three-dimensional modeling in the Blender-3D program and creating augmented reality applications in the Unity3D program, in particular when studying the course “Three-dimensional geographic information modeling”.
three-dimensional geographic information modeling, Blender, Unity, Vuforia, augmented reality
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