AUGMENTED REALITY IN CONDUCTING CLASSES IN ENGINEERING AND TECHNICAL DISCIPLINES OF DESIGN
Abstract and keywords
Abstract (English):
The article discusses the issue of increasing the efficiency of the educational process in engineering technical disciplines, in the study of which students acquire professional competencies in the design of industrial products. There are a number of problems when solving problems in which it is necessary to create drawings of realistic physical objects under study, as well as the correct representation of the 2D image format in 3D format. As a result, when mentally projecting a product onto different projection planes, typical errors occur. These errors are associated with human cognitive spatial reasoning abilities, as confirmed and described by experts in this subject area. In the article, in order to solve the indicated problem, it is proposed to create and introduce modern digital technologies of virtual and augmented reality into the educational process. The proposed technologies do not replace the teacher, but are considered only as additional means that will make it possible to more clearly and qualitatively disclose the thematic units of the discipline, which will help the student in mastering the material necessary for acquiring professional competencies. The process of creating a course requires solving a wide range of problems: 1. research of the possibilities of technologies and means of augmented reality; 2. selection and substantiation of the composition of technical means necessary in the process of studying theoretical material and performing practical tasks in the augmented reality environment; 3. creating an architecture of a model of interaction between a teacher and a student when studying a theoretical block of a discipline; 4. creating the architecture of the model of interaction between the teacher and the student when studying the practical block of the discipline; 5. development of the course structure; 6. development of a methodology for studying the discipline "Engineering and Computer Graphics" in the environment of augmented reality; 7. creation of a library of virtual objects of industrial products. The article briefly discusses only a part of the listed issues, namely 1 - 4.

Keywords:
virtual objects, efficiency of the educational process, professional competencies, model architecture, spatial thinking, engineering graphics
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