GAMIFICATION OF EDUCATIONAL PROCESS FOR DEVELOPMENT OF INDEPENDENT WORK LEARNERS’ BY STUDENTS
Abstract and keywords
Abstract (English):
This article focuses on the necessity and inevitability of introduction of the elements of gamification in the educational process to prevent the outflow of students from colleges or universities due to the lack of interest in obtaining the knowledge by the traditional forms of education. The authors share their experience of gamification in the educational ecosystem using a free online platform Trello Board, which provides a broad range of features to control students, maintain their level of motivation for further learning as well as develop students’ autonomy, collaboration, and higher order skills (HOTs).

Keywords:
gamification, Trello, motivation, autonomy, student-centered approach.
Text

Introduction
For the last several years, researchers state the rise of interest in different games and, at the same time, the severe crisis in education. According to infographics of Knewton Project, 1,200,000 students drop off colleges and universities due to the lack of interest in the educational process every year.

References

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