from 01.01.2014 to 01.01.2019
Bolashaq Academy (Department of Foreign Languages and Intercultural Communication, Senior Lecturer)
from 01.01.2014 to 01.01.2019
Karaganda, Kazakhstan
Private institution Bolashak Academy (Foreign Language and Intercultural Communication Department, Dean of Foreign Language and Intercultural Communication Department)
from 01.09.2010 to 01.05.2018
Karaganda, Kazakhstan
GRNTI 14.35 Высшее профессиональное образование. Педагогика высшей профессиональной школы
GRNTI 14.37 Образование взрослых. Повышение квалификации. Самообразование
GRNTI 14.85 Технические средства обучения и учебное оборудование
GRNTI 16.31 Прикладное языкознание
OKSO 44.03.01 Педагогическое образование
OKSO 45.03.02 Лингвистика
OKSO 45.03.03 Фундаментальная и прикладная лингвистика
BBK 80 Филологические науки в целом
BBK 812А Английский язык
TBK 84 Филологические науки
This article focuses on the necessity and inevitability of introduction of the elements of gamification in the educational process to prevent the outflow of students from colleges or universities due to the lack of interest in obtaining the knowledge by the traditional forms of education. The authors share their experience of gamification in the educational ecosystem using a free online platform Trello Board, which provides a broad range of features to control students, maintain their level of motivation for further learning as well as develop students’ autonomy, collaboration, and higher order skills (HOTs).
gamification, Trello, motivation, autonomy, student-centered approach.
Introduction
For the last several years, researchers state the rise of interest in different games and, at the same time, the severe crisis in education. According to infographics of Knewton Project, 1,200,000 students drop off colleges and universities due to the lack of interest in the educational process every year.
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