THE USE OF GAMING TECHNOLOGY IN PROFESSIONAL EDUCATION AS A METHOD OF DEVELOPMENT KOMPETENTNOSTEJ ABILITIES OF STUDENTS OF TECHNICAL PROFILE. The use of gaming technology in professional education as a method of development kompetentnostej abilities of students of technical profile.

Published in Bulletin of Bryansk state technical university · Volume 2015, Issue 1 · Pages 122–124 · Rubric: Education
DOI: https://doi.org/10.12737/22739
Received: 17.11.2016 Accepted: 17.11.2016 Published: 17.11.2016 Language of publication: RUS
Authors
Considers the application of gaming technology in professional education, the development of professional competencies through games. Presents the results of testing the method´s technologies on the students and the statistical data of the development of the components of their professional competencetency.
game technology, professional competence, attention, thinking, self-esteem, problem situations, simulation.
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