Financial University under the Government of the Russian Federation
Moskva, Moscow, Russian Federation
The purpose of article is representation of results of construction and a research of model of development of strategic decisions of producers of the electronic educational resources having essential value for formation of the uniform educational environment and digitalization of education. The presented ideas in the field of creation of game-theoretic models and also mechanisms of use Wolfram-of technologies game-theoretic models can be useful to managers in the field of risk to a research, to experts, economists and managers. From the methodical point of view, the presented possibilities of modeling of decisions of producers of electronic educational resources are of interest to improvement of quality of applied mathematical training of future bachelor of economy.
game theory, Wolfram, modeling, game model, electronic educational resource, bimatrix game, balance
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