Аннотация и ключевые слова
Аннотация (русский):
The goal of this paper is to identify the task for researching the activity of software engineers using software visualization systems based on virtual reality. It discusses the activity theory statements developed in our country as far back as in the past century. The paper describes possible tasks to analyse the activity of software engineers using such systems. It provides examples illustrating the use of the systems based on virtual reality for the purposes of software complexes representation and visual programming. The activity of the user of such systems is analysed.

Ключевые слова:
software visualization, visual programming, activity theory, virtual reality
Список литературы

1. Averbukh V. L., Gvozdarev I. L., Levchuk G. I. SoftwareVisualization based on Virtual Reality // GraphiCon 2018:Proceedings of the 28th International conference oncomputer graphics and machine vision. Tomsk, 24-27 Sept.,2018 . P. 77-81

2. Averbukh V. L. Averbukh N. V., Starodubsev I. S., Tabolin,D. J. the Use of gestural interfaces in the interaction withobjects // Scientific Perspective – 2014. – No 56(10). – P.57-66.

3. Glander, T., Dôllner, J.: Abstract representations forinteractive visualization of virtual 3d city models.Computers. Environment and Urban Systems 33(5), 375–387 (2009)

4. Glander, T., Dôllner, J.: Automated cell-basedgeneralization of virtual 3d city models with dynamiclandmark highlighting. In: The 11th ICA workshop ongeneralization and multiple representation, June 20–21 ,Montpellier, France. The International CartographicAssociation (2018)

5. Leontiev A. N. Activity. Consciousness. Personality. M.,Political. 1975.

6. Merino L., Bergel A., Nierstrasz O. Overcoming issues of3d software visualization through immersive augmentedreality. Proceeding of 2018 IEEE Working Conference onSoftware Visualization (VISSOFT). 2018. Pp. 54-64.

7. Merino L., Ghafari M., Anslow C., Nierstrasz O. CityVR:Gameful Software Visualization // IEEE InternationalConference on Software Maintenance and Evolution(ICSME TD Track). 2017, pp. 633-637.

8. Rubinstein S. L. Fundamentals of General psychology. -SPb. Peter, 2005.

9. Rüdel M.-O., Ganser J., Koschke R. A ControlledExperiment on Spatial Orientation in VR-Based SoftwareCities // 2018 IEEE Working Conference on SoftwareVisualization (VISSOFT), 2018. Pp.21-31.

10. Vincur, J., Navrat, P., Polasek, I.: VR city: Softwareanalysis in virtual reality environment. In: 2017 IEEEInternational Conference on Software Quality. Reliabilityand Security Companion. pp. 509–516 (2017)

11. Zhai S., Hunter M., Smith B. A. The MetropolisKeyboard – An Exploration of Quantitative Techniques forVirtual Keyboard Design // UIST '00 Proceedings of the13th annual ACM symposium on User interface softwareand technology, 2000. Pp. 119-128.

12. Zirkelbach C., Krause A., Hasselbring W. Hands-On:Experiencing Software Architecture in Virtual Reality //Report number: TR_1809. Christian-Albrechts-Universitätzu Kiel. January