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 <front>
  <journal-meta>
   <journal-id journal-id-type="publisher-id">Scientific Research and Development. Socio-Humanitarian Research and Technology</journal-id>
   <journal-title-group>
    <journal-title xml:lang="en">Scientific Research and Development. Socio-Humanitarian Research and Technology</journal-title>
    <trans-title-group xml:lang="ru">
     <trans-title>Научные исследования и разработки. Социально-гуманитарные исследования и технологии</trans-title>
    </trans-title-group>
   </journal-title-group>
   <issn publication-format="print">2306-1731</issn>
   <issn publication-format="online">2587-912X</issn>
  </journal-meta>
  <article-meta>
   <article-id pub-id-type="publisher-id">56722</article-id>
   <article-id pub-id-type="doi">10.12737/2306-1731-2022-11-4-13-19</article-id>
   <article-categories>
    <subj-group subj-group-type="toc-heading" xml:lang="ru">
     <subject>Инструменты современной образовательной среды</subject>
    </subj-group>
    <subj-group subj-group-type="toc-heading" xml:lang="en">
     <subject>Tools of the modern educational environment</subject>
    </subj-group>
    <subj-group>
     <subject>Инструменты современной образовательной среды</subject>
    </subj-group>
   </article-categories>
   <title-group>
    <article-title xml:lang="en">Gamification as Motivation to Study at a Business School</article-title>
    <trans-title-group xml:lang="ru">
     <trans-title>Геймификация как мотивация к обучению в бизнес-школе</trans-title>
    </trans-title-group>
   </title-group>
   <contrib-group content-type="authors">
    <contrib contrib-type="author">
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Смирнов</surname>
       <given-names>Д. Ю.</given-names>
      </name>
      <name xml:lang="en">
       <surname>Smirnov</surname>
       <given-names>D. Yu.</given-names>
      </name>
     </name-alternatives>
     <email>denis.smirnov01@gmail.com</email>
     <xref ref-type="aff" rid="aff-1"/>
    </contrib>
   </contrib-group>
   <aff-alternatives id="aff-1">
    <aff>
     <institution xml:lang="ru">АО «ТК “Мегаполис”»</institution>
     <city>Москва</city>
     <country>Россия</country>
    </aff>
    <aff>
     <institution xml:lang="en">JSC «TC &quot;Megapolis&quot;»</institution>
     <city>Moscow</city>
     <country>Russian Federation</country>
    </aff>
   </aff-alternatives>
   <pub-date publication-format="print" date-type="pub" iso-8601-date="2022-12-23T17:14:20+03:00">
    <day>23</day>
    <month>12</month>
    <year>2022</year>
   </pub-date>
   <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2022-12-23T17:14:20+03:00">
    <day>23</day>
    <month>12</month>
    <year>2022</year>
   </pub-date>
   <volume>11</volume>
   <issue>4</issue>
   <fpage>13</fpage>
   <lpage>19</lpage>
   <history>
    <date date-type="received" iso-8601-date="2022-12-20T17:14:20+03:00">
     <day>20</day>
     <month>12</month>
     <year>2022</year>
    </date>
   </history>
   <self-uri xlink:href="https://naukaru.ru/en/nauka/article/56722/view">https://naukaru.ru/en/nauka/article/56722/view</self-uri>
   <abstract xml:lang="ru">
    <p>В данной статье мы рассмотрим относительно новый, получивший распространение в 2000-х гг., метод повышения вовлеченности, получивший название «геймификация». Проанализированы предпосылки появления этого метода, его характеристики приведены примеры внедрения метода геймификации в бизнес-школе крупной корпорации.</p>
   </abstract>
   <trans-abstract xml:lang="en">
    <p>Abstract. In this article, we will consider a relatively new method of increasing engagement which became widespread in the 2000s called gamification. The background for the development of this method, its characteristics are analyzed and examples of the intro-duction of the gamification method in the business school of a large corporation are given.</p>
   </trans-abstract>
   <kwd-group xml:lang="ru">
    <kwd>геймификация</kwd>
    <kwd>игровые методы обучения</kwd>
    <kwd>бизнес школа корпорации</kwd>
    <kwd>мотивация к обучению</kwd>
    <kwd>вовлеченность</kwd>
   </kwd-group>
   <kwd-group xml:lang="en">
    <kwd>gamification</kwd>
    <kwd>game learning methods</kwd>
    <kwd>business school of corporation</kwd>
    <kwd>motivation to learn</kwd>
    <kwd>engagement</kwd>
   </kwd-group>
  </article-meta>
 </front>
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</article>
