%0 Journal Article %T Application of Case Study Technologies in Primary and Middle School Via Contemporary Narrative Table Games %A Boykova, A.. %K case-technology, project method, Board games, organizing extracurricular activities, learning algorithms for solving intellectual problems. %J Scientific Research and Development. Socio-Humanitarian Research and Technology %D 2015 %N 4 %P 2 %I INFRA-M Academic Publishing LLC.